If you absolutely had to assign the five Yozi to the Castes (you did not, but let’s assume you did) it would be better as this: Adorjan – Dawn – because murderMalfeas – Zenith – because kingShe Who Lives In Her Name – Twilight – One out of five was rightEbon Dragon – Night – because he is …
Solving the Problem of Lopsided Attributes
We could probably solve this by enforcing a rule that required all Attributes in one category to be within one dot of another attribute. For instance, if you had Dexterity 4 you could have Stamina 5 and Strength 3 but not Strength 2. This would answer the problem of people with olympic-level Dexterity not having …
Continue reading “Solving the Problem of Lopsided Attributes”
On What Essence 6+ Charms Ought to Be Like
.. no, sorry, let me rephrase there. Every E6+ Charm that has been written is terrible. I’m not saying that anything beyond 5 is automatically bad, just that every attempt so far to write one that isn’t has failed. – Aleph This is basically a problem with the core game not having a high enough scope. Essence …
Continue reading “On What Essence 6+ Charms Ought to Be Like”
On What A Good Craft System Would Look Like
1: No rolling. 2: Remove Artifact ratings entirely. 3: Set prerequisites for each Artifact on a case by case basis. Like, a sword may require only Craft 3 while a clockwork soldier is going to require Craft 5, Lore 4, Occult 3, War 3. 4: Set a timeframe for each construction and required resources. If …
Continue reading “On What A Good Craft System Would Look Like”
On The Problems With Summoning Elementals, and Solutions
The main problems with Summon Elemental were that a) it wasn’t broken into circles, and b) it was presented as a fact of the nature of all elementals. Thus meaning summoning the Kukla was a valid summon (granted, one likely to get the entire Aerial Legion siced on you before you finished the dozens of …
Continue reading “On The Problems With Summoning Elementals, and Solutions”