(from a thread about combining Exalted with Gamer) All Things Modeling MethodCost: – (1m) Type: Permanent Duration: PermanentKeywords: NoneMins: Essence 2 Prereqs: Essence Dissecting Stare The Principle of Hierarchy has no need for vague allusions and analog metaphors to determine her input and output from the world. All things may be reduced to logos and …
On Cytherea
Just keep in mind Cytherea is supposed to be the Big Bang, not a supernova. She’s supposed to be unknown not by choice but by nature. Like, her limitation should be the idea of the Planck time, the fact that we will never know what occurred at the exact instant of the beginning of existence. She’s …
On The Link Between Thematics and Mechanics in Exalted
The big link in pre-3e Exalted between the mechanics and the themes is that Exalted is an exception-based game system and the characters are exceptional. Exalted spends a great deal of time explaining how the nitty-gritty details of the game world interact with the rules. It has detailed rules for combat that include stuff like how …
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Why Devil-Tigers Were A Bad Idea
Well, it also has the problem in that it completely destroys the entire setting and the entire past of the setting in one stupid idea. The problem with all the neat ideas about Infernals is that Infernals can not be more powerful than Solars. This is a truism of the setting. Solars are the most powerful …
On What Mechanics Are Important
A lot has been said about dice, but I think you have to carefully consider if you want the dice to be important at all. For example, while D&D 5E has a fairly high variance dice roll mechanic, in the long run the game is not actually about dice rolls at all. The reason the game …
Why Enlightening Masses of Mortals is a Bad Idea
Mass Enlightenment should sound like a good idea… until you begin to realize how terrible an idea it is. For example, the difficulty to weave Fate for a section of Creation is based on the Magnitude of the people that live in that area. So an area with a Magnitude of 10 had difficulty 10 to weave …
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On Extras versus Heroic, And Problems With 2e Rules Regarding Them
Extras were not below enlightened mortals. It was, in fact, possible to be both at the same time. Merely having access to Essence channeling was not enough to make you a Not Extra. A pack of Blood Apes attacking your party were as much Extras as a pack of brigands, just with higher base stats. …
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On How Martials Arts Should Work
What makes Martial Arts useful is that they are prepackaged combat styles which require little to no thought for players and STs to invest in. Instead of having to buy a cloud of Charms from three to five different abilities, you invest in a single Charm tree with a predefined path that, when complete, gives …
Fate RPG versus Exalted
Fate works great… for theatre students. It’s a narrative game focused on narrative tropes. So it works great for people who have studied stuff like writing, storytelling, advertising and other fields of creative expression. In other words, people who are already trained to think critically about narrative and character, people who think in tropes. The problem …
On The Costs of Equipping Armies
My rule was similar except it was based on the Magnitude Chart. So if a shortsword costs 1 dot, it costs 2 to equip a Magnitude 1 unit and so on. Made it very easy to track expenses since you just went (Magnitude + Resources cost). Oh, and there was some stuff in there about …