A lot has been said about dice, but I think you have to carefully consider if you want the dice to be important at all. For example, while D&D 5E has a fairly high variance dice roll mechanic, in the long run the game is not actually about dice rolls at all. The reason the game …
The Problem with D&D4e, part 2
D&D 4E did not have any mechanical problems that caused its relative failure. As I said above, its problem was not mechanically inept design: it was a failure to understand the allure of the older system, and an attempt to fix it that instead aggravated a lot of players. See, playing a Fighter in D&D …
The Problem With D&D4e
The fundamental problem with 4E was that it increased player burden/complexity. Because all the complicated thinking and decision making was moved to actual play rather than character creation. You create a Pathfinder fighter and it’s a very complex process. But in actual play it’s “I move to closest enemy and hit with (preferred attack method inserted here)” …