Why is Death fundamental to Creation in the same way that Linear Time is? I’m sorry, were you not paying attention to what Creation is? Creation is the single most powerful weapon every developed. Oh sure, it’s a place with people in it and lands and seas and air and nations and stuff – but fundamentally, …
How the Wind Works in Creation
Wind is produced by the constant susurration of the Elemental Pole of Air, diverted around the Omphalos and consumed by the Pole of Fire (this is why fire sources in sealed rooms rapidly render you unable to breathe as they consume the Air essence). In the East, the wind is caught by the stretching limbs …
On What Essence 6+ Charms Ought to Be Like
.. no, sorry, let me rephrase there. Every E6+ Charm that has been written is terrible. I’m not saying that anything beyond 5 is automatically bad, just that every attempt so far to write one that isn’t has failed. – Aleph This is basically a problem with the core game not having a high enough scope. Essence …
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About the Exalted Being Doomed to Failure
(in response to a post claiming they didn’t see the point of playing Exalted, if the original canonical “ending” of the setting where everybody squabbles until the sky caves in and the setting eventually becomes the World of Darkness is taken as factual) This depends on how you define failure. Is everything humanity does pointless …
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Why It Takes Five Days to Reach Malfeas
It’s five days because Cecelyne is the Endless Desert. This means that it’s not exactly pleasant to cross. This means any army that wants to invade Creation from Malfeas, or vice versa, needs to be able to survive five days crossing the harshest possible environment short of Adorjan’s bedroom. It’s five days because even an army of …
If A Yozi Was A Gamer
(from a thread about combining Exalted with Gamer) All Things Modeling MethodCost: – (1m) Type: Permanent Duration: PermanentKeywords: NoneMins: Essence 2 Prereqs: Essence Dissecting Stare The Principle of Hierarchy has no need for vague allusions and analog metaphors to determine her input and output from the world. All things may be reduced to logos and …
On Cytherea
Just keep in mind Cytherea is supposed to be the Big Bang, not a supernova. She’s supposed to be unknown not by choice but by nature. Like, her limitation should be the idea of the Planck time, the fact that we will never know what occurred at the exact instant of the beginning of existence. She’s …
How an Exalt with Excellencies Seems to a Mortal
Imagine the greatest speech, the most powerful moving piece of persuasion you can remember from human history. Maybe it’s Dr/ King’s ‘I Have a Dream’ or JFK ‘Ask not what your country can do for you’ or Lincoln’s ‘Four Score and Seven Years’ or the Nuremberg rallies or whatever. Now imagine someone who gives that …
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A Way To Run Nation-building/Downtime in Exalted
I find Exalted works best when you include explicit downtime mechanics. Like the typical ‘adventure’ stuff is what happens every two to three years of in game time and you fill in the rest with ‘what did your character do’ type of nation-building stuff. And that these should be abstracted, and not really run as… …
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On The Themes of Alchemical Games
(in response to a complaint about Alchemicals being limited in charm selection to what their city can afford to build) It’s not a worse design decision than “Sorry, your state literally cannot afford to build the Artifact you want to buy.” Like, that’s kind of the point of Alchemicals. Ultimately, you serve the state and …