Warm Faced Seduction Style
Cost: 5m, 1wp Type: Reflexive (Step 1)
Duration: One Scene
Keywords: Combo-OK, Social, Emotion, Obvious
Mins: Presence 2, Essence 1 Prereqs: (Any) Presence Excellency
While all the Exalted contain a human (or even superhuman) appetite for sexual congress, it was the Dragonblooded whose very existence was tied directly to the act of procreation. This Charm was among the first the Dragonblooded developed, to ensure that none of them shrugged off their sacred duty. Over the millennia, its purpose has become more broadly defined.
This Charm causes an invisible aura of sexual energy to emanate from the Dragonblooded, arousing anybody who witnesses them. This makes any sentient being capable of desiring intercourse (in whatever fashion) a valid target for any seduction attempt the Dragonblooded intends to make, regardless of sexual orientation or anatomy. Additionally, every social attack the Dragonblooded makes to arouse lust or otherwise aid in seduction is considered Unnatural Mental Influence. Anybody who spends two willpower is immune to these effects for the rest of the scene.
The use of this Charm at House Cynis parties is considered crude and amateurish, though it is popular throughout the Realm.
Glowing Coal Radiance
Cost: 5m, 1wp Type: Reflexive (Step 1)
Duration: One Scene
Keywords: Combo-OK, Social, Emotion, Obvious
Mins: Presence 2, Essence 1 Prereqs: (Any) Presence Excellency
The Exalt concentrates for a moment, and when he opens his eyes they burn with an inner light that seems to pierce through even the most courageous being’s heart. The character is actually creating a field of invisible Essence that extends all around him like a miasma, creating fear and uncertainty. This Charm allows the Exalt to appear intimidating far out of proportion with how powerful he actually is.
For the rest of the scene, consider any attempt by the Exalt to intimidate, create fear or otherwise bully others as unnatural mental influence. It costs two willpower to resist this effect for one scene. This Charm also aids in combat. Any mortal faced with the Dragonblooded’s burning stare will need to make a Valor roll at difficulty two to attack him (this roll is required only once per scene and has no effects on Exalts). The character can also intimidate with just his gaze. Treat this as a social attack that has a Rate of 1 and a Speed of 6 in combat ticks, roll Manipulation + Presence against the opponent’s Dodge MDV. If successful the opponent must spend two willpower to attack the Dragonblooded this scene (spending those points render the character immune to this Charm for the remainder of the scene).
Unbearable Taunt Technique
Cost: 5m, 1wp Type: Reflexive (Step 1)
Duration: One Scene
Keywords: Combo-OK, Social, Emotion, Obvious
Mins: Presence 2, Essence 1 Prereqs: (Any) Presence Excellency
The Dragonblooded’s voice becomes filled with fiery vitriol, making his taunts and jibes burn through the self-control of even the most temperate men. This Charm creates a field of invisible Essence that enhances feelings of anger and annoyance in everyone present.
For the rest of the scene, consider any attempt by the Exalt to anger, annoy or otherwise incite violence or aggravation in others to be unnatural mental influence. It costs two willpower to resist this effect for one scene. This charm also aids in combat. The Dragonblooded can attempt to taunt opponents into attacking him to the exclusion of his allies or all tactical sense. Treat this as a social attack that has a Rate of 1 and a Speed of 6 in combat ticks, roll Manipulation + Presence against the opponent’s Dodge MDV. If successful the opponent must spend two willpower to do anything but attack the Exalt (or make any reasonable, non-suicidal effort to close to range so they can attack him) for the rest of the scene. Resisting this costs two willpower; the act of spending those two willpower renders the character immune to this Charm for the rest of the scene.
Passion Transmuting Nuance
Cost: 3m Type: Simple
Duration: Instant
Keywords: Combo-OK, Social, Emotion
Mins: Presence 4, Essence 2 Prereqs: Warm Faced Seduction Style, Glowing Coal Radiance, Unbearable Taunt Technique
Fear, lust and anger are far more interconnected than most people are willing to admit. The Dragonblooded who has mastered this Charm knows this well, and can easily turn one to the other and back again. This Charm is primarily used as a social attack, rolling Manipulation + Presence versus the targets Dodge MDV. If successful the Dragonblooded may change a feeling of lust, anger or fear to any one of the others. The object of the emotion does not change, but the context of the relationship does. Using this Charm is considered unnatural mental influence that costs two willpower to resist, however the willpower must be spent the moment the charm is activated. If the victim fails to resist it at that time, the transformed emotions are considered completely real and natural, and fade and revive themselves at the same rate as emotions normally do. To evoke this Charm the Dragonblooded must either speak with the subject or touch them.
This Charm can also be used to affect the three prerequisite Charms. By taking the moment to concentrate and spending 3m, the Dragonblooded can change one currently active instance of those Charms to either of the other two.
Warlord’s Convocation
Cost: 2m Type: Supplemental
Duration: Instant
Keywords: Combo-Basic, Social
Mins: Presence 5, Essence 3 Prereqs: Passion Transmuting Nuance
Sometimes the only way to truly communicate is with fists, and the only understanding that can be reached is the understanding of blood on swords. This Charm allows a character to create a social context to his battles, passing his intentions through his blade to his opponent.
This Charm supplements a Charisma + Presence social attack, allowing the character to make that attack in five combat ticks rather than five long ticks. The attack must be Charisma-based, as deception cannot survive in the crucible of combat, and it must be a Presence attack against one target as the character communicates via the intimate action of blade on blade. Resolve the effects of this social attack normally.
Aura of Divinity
Cost: None Type: Permanent
Duration: Permanent
Keywords: Anima
Mins: Presence 4, Essence 3 Prereqs: Warm Faced Seduction Style
While the development of the Dragonblooded anima eventually renders him more and more inhuman, that doesn’t necessarily mean it renders him less attractive. Dragonblooded who learn this Charm sculpt their animas into a beautiful representation of their inner soul. The elemental fury emphasizes their natural grace and elegance, their divine blood and it speaks to the inner heart of all beings of Creation.
When the Dragonblooded’s anima activates at any level, his effective Appearance increases. The degree depends on how much the anima is flaring. Add +1 to Appearance if the anima is flaring at the 1+ mote level, add +2 to Appearance if the anima is flaring at the 7+ mote level and add +3 to Appearance on any tick during which the character’s anima is flaring iconic.
Moth To The Candle
Cost: None Type: Permanent
Duration: Permanent
Keywords: Anima
Mins: Presence 4, Essence 3 Prereqs: Warm Faced Seduction Style
Purchasing this Charm is relatively uncommon. It cannot be purchased if the character has a Temperance score of 3 or higher, and purchasing this Charm permanently prevents the character from ever raising his Temperance to three or higher.
Dragonblooded who purchase this Charm stoke the personal flame of their passion. They become inherently sensual and graceful, their every unconscious movement full of innuendo and raw appeal. This Charm has two effects: it increases the characters maximum Appearance modifier in social combat to +4/-4, and it also allows the character to apply the Appearance modifier to all DVs, not just social DVs. This means that if his Appearance is higher than his opponents, the character gains a bonus to his Dodge and Parry DV, and his opponent suffers a similar penalty. However this dedication has the drawback that the character suffers when up against more attractive opponents.